Other

/orc

Orchestrate multi-agent sprints/cmux/ecosystem work. Triggers: sprint, spawn, status, catch me up, delegate.

$ golems-cli skills install orc
8 evals
1 workflow

Updated yesterday

Global agent install

Run bash skills/golem-powers/orc/scripts/install.sh from the golems checkout to link orc/agents/* (orc-helper, brain-worker) and coach/agents/* (coach-mail) into ~/.claude/agents/. Use --dry-run to preview; the script backs up hand-placed files before linking. brain-worker is interim until the BrainLayer plugin ships it.

Fleet law: canon #1 owns lead routing, #7 owns monitors/collabs, and #8 owns cluster workflow. This skill keeps orc-specific state machine, recovery decisions, composition map, and operational mechanics.

Inbound Monitor Gate

Canon #7 owns monitor/collab law. Orc mechanic: after spawning any worker, arm a persistent monitor on the active channel before going quiet. (The /monitor-law-gate check that flagged this was deleted in GO-5 E1.)

State Machine

Orchestration is temporal. These are the phases:

PLAN -> SPAWN -> MONITOR -> VERIFY -> REPORT
         ^                    |
         +-- RECOVER <--------+ (if agent fails)

Transition conditions:

  • PLAN -> SPAWN: Score >=9 from critic, OR max 3 design iterations reached, OR inter-round delta <10% (convergence detected)
  • SPAWN -> MONITOR: All agents booted + verified (token count > 0)
  • MONITOR -> VERIFY: Agent posts "done" to collab OR hits prompt with high token count
  • VERIFY -> REPORT: All agent claims independently confirmed (/never-fabricate)
  • Any -> RECOVER: Token count unchanged across 2 consecutive checks (agent frozen)
  • RECOVER -> SPAWN: Frozen agent killed, new pane created, SAME task resent

Workflows

/orc:fact-propagation